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- SKYRIM SPECIAL EDITION MAGIC MOD MOD
- SKYRIM SPECIAL EDITION MAGIC MOD UPDATE
- SKYRIM SPECIAL EDITION MAGIC MOD MANUAL
You restore a significant amount of magicka (good surge) I will not be giving all of them away, so that there is a sense of mystery as you get into the mod, so I will give you guys a few, plus what is in the video above:Ī fireball is cast on the caster (bad surge)
SKYRIM SPECIAL EDITION MAGIC MOD MOD
I've also added plenty of Surges that are of my own design and unrelated to the Surge table in order to expand upon the concept and add more variety.Īnyways, here is a list of some of the Willd Magic Surges you can expect to encounter with this mod installed. Something to note: while the possible Wild Magic Surges are based on D&D, there were quite a few effects from the D&D Wild Magic Surge Table that I could not re-create, so I had to take a lot of creative liberties in making new spells and utilizing some vanilla spells that will fire when you get a Surge. Please keep that in mind whilst watching it will not be this chaotic in-game. For the sake of the video, I upped the probability of getting a Surge, hence why it gets so chaotic. When you do, your initial spell will be interrupted, and the mod will pull one of the effects from the list of 71 and cast it.Īnyways, just so you know what you are getting into, here is a mod preview video showing some of the Wild Magic Surges you can get in-game. This mod adds a configurable chance that you will get a Wild Magic Surge whenever you cast a spell. Whenever a Wild Magic Sorcerer casts a spell, they have a small chance, a 1/20 chance in D&D, to have their spell go haywire with one of these unpredictable effects. Hello, all! This mod is one that I have recently developed, mostly by myself, and am really excited to upload, as it is the first mod, which involves scripting, that I have released! This mod is Wild Magic Surge, a mod which aims to re-create the Wild Magic system from D&D in Skyrim.įor those of you who are not familiar with the concept of D&D's Wild Magic, let me just give you a rundown: Wild Magic is one of the options for Sorcerers to base the origin of their power on it is very volatile, and can sometimes result in unpredictable effects whilst casting spells, due to its "wild" nature, and these effects can be beneficial, detrimental, or just humorous.
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IMPORTANT: TO USE THE MCM SLIDER, NOTE THAT THE NUMBERS ON THE SLIDER CORRESPOND WITH 1/X, NOT THE PERCENT! THE LOWER THE NUMBER, THE HIGHER THE CHANCE OF A SURGE!Ī huge thank you to Tommas666 for helping to add MCM functionality and optimizations to the mod!
SKYRIM SPECIAL EDITION MAGIC MOD MANUAL
I had previously included a manual work-around, but now the process is automatic.
SKYRIM SPECIAL EDITION MAGIC MOD UPDATE
NEW UPDATE AVAILABLE! I have finally fixed the annoying Vampire Lord/Werewolf bug, which stopped the mod from working when the player transformed.